Artist, Lynne Heller and her intrepid Second Life avatar, Nar Duell, will construct a mixed reality
installation at Redhead Gallery, Toronto, ON, Canada concurrently showing at The Heldscalla Foundation,
Buttemere, Second Life. Second Life (SL), the three dimensional, animated online world will face-off with
First Life (FL, aka real reality).
There are no toilets in Second Life (SL). It is a somewhat weird and flat world, with a decidedly
photoshopped, airbrushed aesthetic. Most of the time you are alone in huge shopping malls full of sex-
crazed clothing options and body parts. Often the place feels like a deserted ghost town rather than a world teeming with 9 million members. One of the most unnerving of SL characteristics is its
unpredictable spirit. Internet speed lags result in strange, glitchy motion, slow communication and bizarre
physics. A feeling of ambivalence and superficiality permeates. At any time you can quit / log-off / teleport
with a button click. Unlike First Life (FL), you can just leave.
The fuel that SL adds to our real life culture of consumerism and discontent is both fascinating and
disconcerting. Much has been written about the commerce of this brave, new world. Not surprisingly, it
looks mostly like the commerce of our old world. Sex, fashion, cars, perfected body parts and weapons
sell. But what SL has in abundance is ‘promise’, the allure of thinking that anything is possible – and that
very much trumps reality, FL.
For the last number of years my work has occupied an awkward space – dreaming gone awry, missed or
mismatched opportunities and the overreaching nature of human ambition. Falling short is much more
interesting than succeeding. My enduring interest in exploring disparity is captured in a mixed reality
installation.
On the one hand, there are our desires and yearnings; on the other, reality. And in between
there is a wide gap filled with our very human day-to-day struggles while we live, work and play.
Dreams and reality bumping up against each other manifest in odd juxtapositions, quirky
coincidence, and endearing fumbles. My current work reflects my interest in exploring our
adaptation as we wander around—mostly lost—improvising in this rocky terrain. I love
contemplating our humanity and finding beauty amongst the modest, overfamiliar artifacts of
our culture.
Garden Metaphor
The first thing you notice when entering SL is the computer aesthetic. 3D in SL is built from prims, basic
geometric shapes made of flat planes, creating a distinctively blocky visual arena. Flying through trees is the
epitome of that model as they are made up of 2D. real life images that zoom past your peripheral vision.
The garden, an age-old metaphor for promise, is made uniform and surface in SL. The dense, richness of
FL nature thumbs its nose at virtual reproduction. On the other hand SL nature is lovable in all its
ambition. It just doesn’t cut it but it gamely tries to compete with the real. It is clumsy and bizarre but
endearing. The question is, do you impose or submit to a computer aesthetic? What wins? Texture,
grime and molecules or the squeaky-clean 0’s and 1’s of the digital prims? By confusing the real and the
virtual, overlapping them as they project in and out of each other, the question is posed and confounded.
Iteration
A key component of ‘really [this show is rented]’ is the iterative loop - streaming video of the Redhead
gallery space into the SL gallery, The Heldscalla Foundation. The completion of the loop occurs by
projecting SL onto the wall of the FL gallery. In effect you are watching yourself doing things. The inevitable
narcissism of a SL existence (and perhaps even a real one) is mirrored by the technology.
Presence
I will sit the show during the galleries’ hours (EST). Ironically technology needs more tending than a real
garden. On a practical level if my avatar, Nar Duell, isn’t actively ‘doing things’ in SL then she gets logged off
and the whole exhibition goes AFK - away from keyboard.
On a personal level, I enjoy installing shows and feel bereft when I walk away from a gallery after the
installation process is finished. It often feels like the work should just be starting. Gardens don’t stop
growing and always need nourishing. I will to continue to build my First and Second pieces, find new ways
to see what I have assembled, meet the people / avatars who visit and have time to talk and listen.
Renting as Artmaking
As much as possible, I’ve rented all the components for this installation – lights, projectors, streaming
server, classic office-accessory rubber-plants and space. I intend for all these ‘by the week’ artifacts to
underline the transitory nature of virtual existence.
Rented plants are a particularly critical part of this work. Redhead will be filled with tropical plants usually
found in office lobbies. Rentable landscaping plays a largely unnoticed role in filling our daily lives with a
vague semblance of the outdoors - a marker of our idealization of nature. This flora is the stand-in for
nature in our everyday lives and will become even more so situated within the hermetic world of the art
gallery.
The piece will be ‘returned to owner’ come December 15 / 07.
http://lynneheller.com
http://redheadgallery.org/
Nar Duell hasn’t done much in her short life but she does own a great wardrobe. |